Ghostwire Tokyo : Prelude
Ghostwire Tokyo : Prelude

Ghostwire Tokyo : Prelude

Project Description

Tags
Creative DirectionGame DevelopmentInteractive Storytelling
Company

Role

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The Ask

Bethesda approached Psyop to create a 30 minute interactive playable story entitled Ghostwire Prelude: The Corrupted Case Files introducing players to the world and some of the key characters prior to the main title launch of Ghostwire Tokyo

The Goal

The prelude is an important part of the Ghostwire game release because the character development and world building that the players experience in the prelude helps them to build a connection with characters and become more invested in the main game

The Deliverable

A global release, Ghostwire Prelude can be played in 14 languages across 4 regions. With 30 minutes of gameplay, featuring 9 characters, 6 unique outcomes on their journey through the game. It launched across Playstation 5, Playstation 4, Steam and Epic Games Store

“By having people experience and enjoy the events that occurred before the events in [Ghostwire: Tokyo] through a different genre made by a different team, it could help open up and widen people’s interpretations of the world and universe we’ve created,” said game director Kenji Kimura